This chapter looks at some of the important and common gameplay classes you use in almost all projects.
Actor
The Actor class is the base for all placeable and spawnable objects in a game world. Anything that can be dragged and dropped into the world or spawned at runtime is inherited from the Actor class. Actor classes are basic classes that can support translation (position), rotation, and scale (size). Actors can contain any number of Actor Component classes that define how it should move and render. By default, Actors are generic classes and do not have any kind of visual representation. ...