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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition
book

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

by John P. Doran, William Sherif, Stephen Whittle
March 2019
Intermediate to advanced
708 pages
17h 9m
English
Packt Publishing

Overview

Unreal Engine 4.x Scripting with C++ Cookbook is your go-to resource to master the art of game development using the C++ programming language within Unreal Engine 4 (UE4). By tackling over 100 practical recipes, you will learn to create professional-grade games while solving common development challenges with best practices.

What this Book will help me do

  • Develop skills to create efficient, maintainable game scripts in C++ for UE4.
  • Gain expertise in extending Unreal Engine's Editor functionality for diverse adjustments.
  • Master handling memory management and debugging for sustainable game systems.
  • Learn to construct multiplayer-ready code with proper replication and network handling.
  • Build user-friendly interfaces utilizing Canvas and UMG tools integrated in UE4.

Author(s)

John P. Doran, a game developer with substantial experience in Unreal Engine, teamed up with Sherif and Whittle, seasoned developers, to combine their deep expertise into this well-structured guide. They focus on providing you with actionable knowledge and practical insights through their professional approach, making advanced concepts approachable.

Who is it for?

This book is ideal for developers who have basic knowledge of C++ and game design principles and are eager to deepen their skills with Unreal Engine 4. It's suited for professionals seeking to expand their scripting capabilities as well as hobbyists aiming to take their projects to the next level. Whether you're looking to develop games for personal enjoyment or professional aspiration, this book equips you to thrive.

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Publisher Resources

ISBN: 9781789809503