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Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro
book

Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

by Satheesh Pv
November 2020
Beginner
175 pages
2h 59m
English
Apress
Content preview from Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro
© Satheesh Pv 2021
S. PvBeginning Unreal Engine 4 Blueprints Visual Scriptinghttps://doi.org/10.1007/978-1-4842-6396-9_6

6. Importing Meshes and Textures

Satheesh Pv1  
(1)
Mumbai, India
 

Let’s export the mesh from Autodesk 3ds Max and import it into Unreal Engine. First, open the 3ds Max scene with the mesh ready to export. Select Export from the File menu, and choose a location and name to save the FBX file. The FBX export options pop up to set the following settings because you are exporting a Static Mesh.

  1. 1.

    Expand the Geometry category and enable Smoothing Groups.

     
  2. 2.

    Expand the Animation, Cameras, and Lights categories and disable them.

     
  3. 3.

    (Optional) Disable Embed Media. You can include the textures inside the FBX file by enabling the Embed Media ...

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