Skip to Content
Blender For Dummies®, 2nd Edition
book

Blender For Dummies®, 2nd Edition

by Jason van Gumster
May 2011
Beginner
456 pages
13h 3m
English
For Dummies
Content preview from Blender For Dummies®, 2nd Edition

Adding Textures

Generally speaking, a texture is a kind of image that you stretch or tile over the surface of your object to give it more detail without adding more geometry. Not only can textures influence the color of your object, but they can also allow you to make additional adjustments, such as stipulating the specularity of some specific parts of the model. For example, on a human face, skin tends to be shinier across the nose and forehead, and a reduced specularity exists around the eyes. With textures, you can control these sorts of things.

You can add and edit textures to a material in Texture Properties, as shown in Figure 8-1.

Figure 8-1: The Texture Properties.

image

Like Material Properties, Texture Properties has a Preview panel that displays the texture as you work on it. By default, the Preview panel is hidden because the initial texture type is None. You can change this type in the Context panel with the Type drop-down menu. The list box at the top of the Context panel is similar to the list box in Material Properties. With these Texture slots, you can control the textures applied to your material (which, in turn, is applied to your object). However, unlike the list box in Material Properties, you can't arbitrarily add and remove texture slots. You have exactly 18 slots to work with. Left-click any texture slot in the list to choose that slot as the one you want to work ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Blender All-in-One For Dummies

Blender All-in-One For Dummies

Jason van Gumster

Publisher Resources

ISBN: 9780470584460Purchase book