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Blender For Dummies®, 2nd Edition
book

Blender For Dummies®, 2nd Edition

by Jason van Gumster
May 2011
Beginner
456 pages
13h 3m
English
For Dummies
Content preview from Blender For Dummies®, 2nd Edition

Using Armatures: Skeletons in the Mesh

Shape keys and hooks are great ways to deform a mesh, but the problem with them is that both are lacking a good underlying structure. They're great for big, cartoony stretching and deformation, but for a more structured deformation, like an arm bending at the elbow joint, the motion that they produce is pretty unnatural looking. To solve this problem, 3D computer animation took a page from one of its meatspace contemporaries, stop-motion animation. Stop-motion animation involves small sculptures that typically feature a metal skeleton underneath them, referred to as an armature. The armature gives the model both structure and a mechanism for making and holding poses. Blender has the same structure and it, too, is called an armature. Armatures form the basis of nearly all Blender rigs.

To add an armature to your scene, go to the 3D View and press Shift+AimageArmatureimageSingle Bone. As Figure 11-7 shows, adding an armature creates a single object with a weird shape called an octahedron. Continuing to use the skeleton analogy, that octahedron is referred to as a bone in the armature. The wide end of the bone is referred to as the bone's head or root, and its narrow end is referred to as the bone's tail or tip. Typically, a bone pivots at the head.

Figure ...

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Publisher Resources

ISBN: 9780470584460Purchase book