Contents at a Glance
Part I: Getting Started with Blender
Chapter 1: Discovering Blender
Chapter 2: Understanding How Blender Thinks
Chapter 3: Getting Your Hands Dirty Working in Blender
Chapter 4: Working in Edit Mode and Object Mode
Part II: Creating Detailed 3D Scenes
Chapter 5: Creating Anything You Can Imagine with Meshes
Chapter 6: Using Blender's Non-mesh Primitives
Chapter 7: Changing That Boring Gray Default Material
Chapter 8: Giving Models Texture
Chapter 9: Lighting and Environment
Chapter 11: Discovering the Tools Used in Rigging
Chapter 12: Animating Object Deformations
Chapter 13: Letting Blender Do the Work for You
Part IV: Sharing Your Work with the World
Chapter 14: Exporting and Rendering Scenes
Chapter 15: Compositing and Editing
Chapter 16: Ten Problems (and Solutions) for Newbies
Chapter 17: Ten Tips for Working More Effectively in Blender
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