Contents at a Glance
Part I: Getting Started with Blender
Chapter 1: Discovering Blender
Chapter 2: Understanding How Blender Thinks
Chapter 3: Getting Your Hands Dirty Working in Blender
Chapter 4: Working in Edit Mode and Object Mode
Part II: Creating Detailed 3D Scenes
Chapter 5: Creating Anything You Can Imagine with Meshes
Chapter 6: Using Blender's Non-mesh Primitives
Chapter 7: Changing That Boring Gray Default Material
Chapter 8: Giving Models Texture
Chapter 9: Lighting and Environment
Chapter 11: Discovering the Tools Used in Rigging
Chapter 12: Animating Object Deformations
Chapter 13: Letting Blender Do the Work for You
Part IV: Sharing Your Work with the World
Chapter 14: Exporting and Rendering Scenes
Chapter 15: Compositing and Editing
Chapter 16: Ten Problems (and Solutions) for Newbies
Chapter 17: Ten Tips for Working More Effectively in Blender
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access