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Cinematic Photoreal Environments in Unreal Engine 5
book

Cinematic Photoreal Environments in Unreal Engine 5

by Giovanni Visai
May 2024
Intermediate to advanced content levelIntermediate to advanced
548 pages
12h 50m
English
Packt Publishing

Overview

Dive into the world of Unreal Engine 5 and learn how to create stunningly realistic, cinematic environments step by step. This book takes you through an in-depth exploration of UE5's powerful tools and techniques needed to enhance your environment creation skills.

What this Book will help me do

  • Generate complex Master Materials to build diverse material instances.
  • Understand and apply key principles of lighting within Unreal Engine 5.
  • Create large-scale, photorealistic landscapes with procedural methods.
  • Enhance scenes with advanced effects using tools like Post Process Volume and Niagara.
  • Craft and render cinematic shots using Sequencer and the Movie Render Queue.

Author(s)

Giovanni Visai is an experienced environmental artist and Unreal Engine 5 expert. With years of involvement in CGI and game development, Giovanni's passion has always been creating photoreal environments. His approach to teaching combines practical, goal-oriented learning with a focus on artistic and technical quality.

Who is it for?

This book is tailored for creative directors, designers, and CGI enthusiasts of moderate skill levels looking to expand their expertise in Unreal Engine 5. It is equally valuable for game developers and technical artists eager to dive into environment creation and optimization techniques. Whether you're crafting game worlds, visualizations, or film production assets, this hands-on guide suits your goals.

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Publisher Resources

ISBN: 9781803244112