May 2024
Intermediate to advanced
548 pages
12h 50m
English
In this chapter, we will learn the fundamentals of PBR shading in Unreal Engine 5. Starting from very simple examples, we will be able to create a complex Master Material with Material Functions by the end of the chapter. We will learn how to create Material Instances and how to organize parameters. We will also be able to start creating Master Materials and Material Functions for use in future projects.
The following topics will be covered:
In this chapter, we will create materials with textures. To easily follow the learning process, you will ...
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