12

Enhancing Scenes with Post-Processing and Niagara

In this chapter, we will learn what a Post Process Volume is and how to use it to improve the visual quality of our scenes in terms of both rendering quality and creative effects. We will also learn what a Color Lookup Table is, what the process is to create a new Color Lookup Table, and how to use it inside the Post Process Volume. We will also introduce the fundamentals of the Niagara particle system by creating a simple dust effect to be added to our Level.

In this chapter, we will cover the following main topics:

  • Discovering the Post Process Volume (PPV)
  • Exploring PPV settings
  • Creating a Color Lookup Table
  • Introducing Niagara

At the end of this chapter, we will be able to color-correct ...

Get Cinematic Photoreal Environments in Unreal Engine 5 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.