Skip to Content
Cinematic Photoreal Environments in Unreal Engine 5
book

Cinematic Photoreal Environments in Unreal Engine 5

by Giovanni Visai
May 2024
Intermediate to advanced
548 pages
12h 50m
English
Packt Publishing
Content preview from Cinematic Photoreal Environments in Unreal Engine 5

10

Creating Diverse Environments with Plugins

In this demonstrative chapter, we will create a new level to cover, from scratch, the workflow we can use to create an environment from draft using the diverse plugins that Unreal Engine provides us with to modify the landscape and place actors procedurally. We will create a new Landscape material and discover some very useful new nodes, and we will learn how to activate and use the Landmass plugin to modify landscape shape and painting. We will also learn how to activate and use the Water plugin to add a water system to our environment and how to pose assets procedurally with the new Procedural Content Generation (PCG) system.

In this chapter, we will cover the following topics:

  • Setting the level ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Build Stunning Real-time VFX with Unreal Engine 5

Build Stunning Real-time VFX with Unreal Engine 5

Hrishikesh Andurlekar
Elevating Game Experiences with Unreal Engine 5 - Second Edition

Elevating Game Experiences with Unreal Engine 5 - Second Edition

Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

Gustavo Reis, Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Publisher Resources

ISBN: 9781803244112