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Coding For Kids For Dummies, 3rd Edition
book

Coding For Kids For Dummies, 3rd Edition

by Camille McCue
October 2025
Beginner
288 pages
5h 58m
English
For Dummies
Content preview from Coding For Kids For Dummies, 3rd Edition

CHAPTER 4

Moving and Looping

Blastoff! I love a rocket launch, and witnessing astronauts blast off on a NASA, SpaceX, or Blue Origin spacecraft is an exciting mix of sights and sounds. The animated scene you create in this chapter introduces you to your second big idea in coding: repetition. You can make an object move by placing a move command inside a repeat loop. Repeating small movements creates the effect of continuous motion. Repeat loops can execute a set number of times or keep looping forever (until you stop the program running).

In the Tiny Rocket Launch project, you’ll craft a simple scene with a background and one sprite. You’ll write code so that when the user inputs a click the green flag, the rocket launches and moves skyward in a repeat loop until it disappears. The sprite has more than one costume, and you’ll use those when you write code to animate the moving rocket with different looks. You’ll also use coordinates (a math name for the location of an object) to set the rocket’s starting position in the scene. And you’ll add a sound to hear the blastoff. Let’s launch!

A whimsical cartoon image shows a red and gray rocket ship blasting off from a purple, crater-filled planet. The planet has large, domed cities on its horizon. The background is a dark purple sky filled with white stars, smaller planets, and a few large, yellow, shining stars.

Brainstorm

Brainstorm the design of your program by thinking about the overall look of your scene and what you’d like to launch or float up into space — a basketball, or maybe a robot. The end users — the people who will interact with your program — will play with the scene, seeing and hearing ...

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Publisher Resources

ISBN: 9781394359769