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Coding For Kids For Dummies, 3rd Edition
book

Coding For Kids For Dummies, 3rd Edition

by Camille McCue
October 2025
Beginner
288 pages
5h 58m
English
For Dummies
Content preview from Coding For Kids For Dummies, 3rd Edition

CHAPTER 6

Adding Randomness

Heads or tails? You probably know that there are two faces to a coin and that when you flip the coin, you are equally likely to get either heads or tails. In this chapter, you’ll build a coin flipper simulation — a tool that digitally represents the actual process in the real world. Whether digital or real, the flip produces a random outcome — you don’t know whether heads or tails will appear on a flip. Randomness creates variation and surprise in our world.

Lots of things in the real world have random outcomes — even the start of football games is decided on a coin flip! Using random numbers in your code helps you produce many different — but possible — outcomes. Coding randomness means picking outcomes at random. Adding this skill to your coding work is valuable because it lets users experience the program differently each time they run it, making your programs more interesting and realistic.

To make your Coin Flip program, you’ll create one coin sprite with two face costumes uploaded from the web. Then you’ll write code to make a random coin face appear on each flip. Each time you run the program, you’ll get to see the outcome of the flip.

A photograph of the “heads” side of a U.S. penny against a solid green background. The coin is copper-colored and features a profile portrait of Abraham Lincoln facing to the right. The words “IN GOD WE TRUST” are inscribed along the top curved edge, and “LIBERTY” is on the left. The year “2013” is on the right.

United States Mint / Wikimedia Commons / Public Domain

Brainstorm

Brainstorm the design of your simulation. It can feature any object with two “states” and an equal likelihood of either one being selected at ...

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Publisher Resources

ISBN: 9781394359769