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Coding For Kids For Dummies, 3rd Edition
book

Coding For Kids For Dummies, 3rd Edition

by Camille McCue
October 2025
Beginner
288 pages
5h 58m
English
For Dummies
Content preview from Coding For Kids For Dummies, 3rd Edition

Part 4

Getting Gamey with Key Controls and Variables

A screenshot of a Scratch programming project titled “Space Gem.” The stage area on the right shows an astronaut, a gem, and a planet floating in a cosmic scene with a nebula background. A variable named “timeRemaining” with a value of 18 is displayed in the top right. The central code area contains several sets of code blocks: A main script that triggers when the green flag is clicked. It starts by making the sprite go to the “planet,” then enters a forever loop. Inside this loop, an if statement checks if gemCollected = true and touching planet ? then to display “YOU WON!!” for two seconds and then stop the program. Four separate code blocks, each starting with when [arrow] key pressed, control the astronaut's movement. They each point the sprite in a specific direction (up, left, right, or down) and then move it 10 steps. On the left side, the “Control” code palette is selected, showing various blocks like wait until, repeat until, and stop all. Below the stage area, the “astronaut” sprite is selected, showing its current coordinates, size, and direction. The other sprites, “planet,” “gem,” and “robot,” are also visible.

In this part you’ll …

  • Declare, initialize, increment, and decrement number variables
  • Code a timer-based reaction game
  • Create a key-controlled paddle bounce game
  • Produce a collection and avoidance game
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Publisher Resources

ISBN: 9781394359769