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Coding For Kids For Dummies, 3rd Edition
book

Coding For Kids For Dummies, 3rd Edition

by Camille McCue
October 2025
Beginner
288 pages
5h 58m
English
For Dummies
Content preview from Coding For Kids For Dummies, 3rd Edition

CHAPTER 10

Creating a Collection and Avoidance Game

Get spacey with Space Gems! Now that you know how to move sprites around the screen, code functions, and handle variables, you’re ready to launch a cool collection and avoidance game that takes place in a galaxy (sorta) far away. In Space Gem, you’ll challenge your player to control an astronaut who will collect and transport a glowing space gem back to the home planet. But look out! A naughty robot will appear from nowhere and try to zap the astronaut and steal the gem. Your player needs to avoid the robot, and if it catches the astronaut — Game Over! And like all good space missions, you need to get the job done before time runs out.

As you work through this chapter, you’ll learn new skills in coding collisions to respond to both collection and avoidance. You’ll also explore Boolean variables as you code a logical and operator. Lastly, you'll use broadcasting to control a part of the game’s action using sprite-to-sprite communication. Now, get started on building a space adventure that’s out of this world!

A video game screen with a space background. A cartoon-style robot with a jetpack is flying toward a character in a space suit. There is a ringed planet in the top-left corner and a floating gem in the middle. In the top-right corner, a box displays “timeRemaining” and the number 3.

Brainstorm

Your game doesn’t have to be about astronauts, robots, or space gems. You can design any hero collecting any object in any setting. Just make sure your game has a setting, a hero, one or more collectible objects, and a villain trying to stop your player from succeeding. Time to get creative — and start coding! ...

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Publisher Resources

ISBN: 9781394359769