Good day, dear readers! Are you still having fun? Now we’re in Chapter 4 of the book. Here we’ll create our own textures to apply to 3D objects in the game environment. This chapter will finish with a sample project, where you can combine your skills from Chapter 3 with the skills you learn in this chapter.
© Ezra Thess Mendoza Guevarra 2020E. T. Mendoza GuevarraCreating Game Environments in Blender 3Dhttps://doi.org/10.1007/978-1-4842-6174-3_4
4. Texture It!
Ezra Thess Mendoza Guevarra1
This is where you can create your own texture using Blender brushes and, if you have one, a graphic tablet. Take a look at Figure 4-1 to catch a glimpse of the default layout of our workspace.