© Ezra Thess Mendoza Guevarra 2020
E. T. Mendoza GuevarraCreating Game Environments in Blender 3Dhttps://doi.org/10.1007/978-1-4842-6174-3_4

4. Texture It!

Ezra Thess Mendoza Guevarra1 
(1)
Laguna, Philippines
 

Good day, dear readers! Are you still having fun? Now we’re in Chapter 4 of the book. Here we’ll create our own textures to apply to 3D objects in the game environment. This chapter will finish with a sample project, where you can combine your skills from Chapter 3 with the skills you learn in this chapter.

Texture Paint Workspace

This is where you can create your own texture using Blender brushes and, if you have one, a graphic tablet. Take a look at Figure 4-1 to catch a glimpse of the default layout of our workspace.
Figure 4-1

Texture Paint ...

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