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Cross-Platform GUI Programming with wxWidgets by Stefan Csomor, Kevin Hock, Julian Smart

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Chapter 4 Window Basics

In this chapter, we’ll first look at the main elements of a window before describing the window classes that are most commonly used in applications. These elements will almost certainly be familiar from other programming you’ve done or from applications you’ve used. Despite the differences between systems, the available controls are surprisingly similar in functionality, with wxWidgets handling nearly all of the differences. Remaining differences are usually handled using optional platform-specific window styles.

Anatomy of a Window

Naturally, you know what a window is, but for a full understanding of how to use the wxWidgets API, it’s good to have a grasp of the window model that wxWidgets uses. This differs ...

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