July 2005
Intermediate to advanced
744 pages
16h 57m
English
This chapter shows what you can do with bitmapped images. Images are great for introducing “design values” into your application, and they can be used with controls such as toolbars, tree controls, notebooks, buttons, HTML windows, or in custom drawing code. Sometimes they can be used invisibly in an application, for example to achieve flicker-free drawing. In this chapter, we cover the different image classes and how to override standard icons and bitmaps used with wxWidgets.
wxWidgets supports four kinds of bitmap images: wxBitmap, wxIcon, wxCursor, and wxImage.
wxBitmap represents a platform-dependent bitmap, with an optional wxMask to support drawing with transparency. ...
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