Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing

Overview

Practical Game Design by None Kramarzewski and Ennio De Nucci provides an insightful and actionable guide for aspiring and professional game designers. The book takes you through the process of creating engaging game designs, from initial idea concepts to refining and finalizing a market-ready product. With practical advice on iteration, mechanics, and user experience, this resource is invaluable.

What this Book will help me do

  • Learn how to effectively scope and plan a game project from conception to finalization.
  • Develop and refine game mechanics that resonate with players and elevate gameplay.
  • Understand the principles of level design, worldbuilding, and incorporating effective storytelling.
  • Master the balance of user interface (UI) and user experience (UX) in game development.
  • Enhance game quality through rigorous playtesting and iterative polishing techniques.

Author(s)

None Kramarzewski and Ennio De Nucci are accomplished game designers with years of experience in the their field. They have worked in various roles on games across different platforms, bringing technical expertise and creative vision together. Their hands-on teaching approach ensures readers gain practical insights into the mechanics and nuances of game design.

Who is it for?

This book is ideal for individuals interested in entering the field of game design-whether students eager to create their first game or junior designers looking to advance professionally. It's also an excellent resource for professionals seeking refined techniques to enhance their craft. The book caters to a broad audience by offering foundational concepts and practical applications suitable for varying levels of expertise.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Designing Games

Designing Games

Tynan Sylvester
Game Mechanics: Advanced Game Design

Game Mechanics: Advanced Game Design

Ernest Adams, Joris Dormans

Publisher Resources

ISBN: 9781787121799