Skip to Content
Designing Gestural Interfaces
book

Designing Gestural Interfaces

by Dan Saffer
November 2008
Intermediate to advanced
272 pages
9h 16m
English
O'Reilly Media, Inc.
Content preview from Designing Gestural Interfaces

THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS

Even though forms of gestural devices can vary wildly—from massive touchscreens to invisible overlays onto environments—every device or environment that employs gestures to control it has at least three general parts: a sensor, a comparator, and an actuator. These three parts can be a single physical component, or, more typically, multiple components of any gestural system, such as a motion detector (a sensor), a computer (the comparator), and a motor (the actuator).

The basic components of any gestural system

Figure 1-14. The basic components of any gestural system

A sensor is typically an electrical or electronic component whose job is to detect changes in the environment. These changes can be any number of things, depending on the type of sensor, of which there are many.[11] The most common types currently used for interactive gestures are:

Pressure

To detect whether something is being pressed or stood on. This is often mechanical in nature.

Light

To detect the presence of light sources (also called a photodetector). This is used mostly in environments, especially in lighting systems.

Proximity

To detect the presence of an object in space. This can be done in any number of ways, from infrared sensors to motion and acoustic sensors.

Acoustic

To detect the presence of sound. Typically, this is done with small microphones.

Tilt

To detect angle, slope, and elevation. Tilt sensors generate ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Designing Web Interfaces

Designing Web Interfaces

Bill Scott, Theresa Neil
Designing Mobile Interfaces

Designing Mobile Interfaces

Steven Hoober, Eric Berkman

Publisher Resources

ISBN: 9780596156756Errata