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Designing Gestural Interfaces
book

Designing Gestural Interfaces

by Dan Saffer
November 2008
Intermediate to advanced content levelIntermediate to advanced
272 pages
9h 16m
English
O'Reilly Media, Inc.
Content preview from Designing Gestural Interfaces

PROTOTYPING RESOURCES

The following is an unpaid (and hopefully unbiased) list of vendors that can help you create high-fidelity prototypes.

TOUCHSCREEN RESOURCES

GestureTek (http://www.gesturetek.com) has a wide range of products, from surfaces to displays.

Mass Multimedia, Inc. (http://www.touchscreens.com) is a source for touchscreens, touchscreen overlays, and software.

NextWindow (http://www.nextwindow.com) sells large-scale touchscreens and touchscreen overlays for displays up to 120 inches.

Synaptics (http://www.synaptics.com) has a developer toolkit and software for its OneTouch touchscreens.

Cubit (http://nortd.com/cubit/) is an open source project and accompanying kit for creating a large, Microsoft Surface-like multitouch table.

PHYSICAL COMPUTING RESOURCES

Toradex (http://www.toradex.com) sells motors and USB sensors that are useful in prototyping physical environments.

SparkFun Electronics (http://www.sparkfun.com) sells all kinds of sensors, tools, and components for DIY prototypes.

Infusion Systems (http://infusionsystems.com/catalog/) has lots of environmental and human sensors as well as software as part of its I-CubeX product line for making prototypes.

MakingThings (http://www.makingthings.com/) has a full line of tools, sensors, motors, and software around its Make Controller. Good for beginners.

AlphaPrototypes (http://www.alphaprototypes.com/) will make plastic prototypes from 3D CAD drawings.

d.Tools (http://hci.stanford.edu/dtools/)is a hardware and software system for ...

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Publisher Resources

ISBN: 9780596156756Errata