HOW THIS BOOK IS ORGANIZED
These patterns are grouped into thematic chapters, and each chapter has an introduction that briefly covers the concepts those patterns are built upon. I want to emphasize briefly. Some of these concepts could have entire books written about them. But the introductions will give you some context; if you already know this stuff, they'll be review material, and if not, they'll tell you what topics you might want to learn more about.
The first set of chapters are applicable to almost any interface you might design, whether it's a desktop application, web application, web site, hardware device, or whatever you can think of:
Chapter 1, What Users Do, talks about common behavior and usage patterns supported well by good interfaces.
Chapter 2, Organizing the Content, discusses information architecture as it applies to highly interactive interfaces. It deals with different organizational models, the amount of content a user sees at one time, and the best way to use windows, panels, and pages.
Chapter 3, Getting Around, discusses navigation. It describes patterns for moving around an interface—between pages, among windows, and within large virtual spaces.
Chapter 4, Organizing the Page, describes patterns for the layout and placement of page elements. It talks about how to communicate meaning simply by putting things in the right places.
Chapter 5, Doing Things, talks about how to present actions and commands; use these patterns to handle the "verbs" of an interface. ...
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