Skip to Content
Developing Virtual Reality Applications
book

Developing Virtual Reality Applications

by Alan B. Craig, William R. Sherman, Jeffrey D. Will
June 2009
Intermediate to advanced
448 pages
16h 10m
English
Morgan Kaufmann
Content preview from Developing Virtual Reality Applications
Chapter 6. Education Applications
Take a look inside almost any classroom in an elementary school, high school, university, or a corporate training room and what will you find? Most likely, the communication of visual phenomenon is attempted using some combination of two-dimensional display devices such as textbooks, chalkboards, overhead projectors, bulletin boards, and computer screens.
Although many scholastic subjects involve learning about three-dimensional entities, the pupil’s primary mode of receiving information is two dimensional. With the exception of certain cases where physical artifacts (for example arrowheads, or ball-and-stick models of molecules) are integrated into the instructional program, the student must extend the ideas that ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

A Hitchhiker's Guide to Virtual Reality

A Hitchhiker's Guide to Virtual Reality

Karen McMenemy, Robin Stuart Ferguson
Enterprise Augmented Reality Projects

Enterprise Augmented Reality Projects

Jorge R. López Benito, Enara Artetxe González

Publisher Resources

ISBN: 9780080959085