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Die Kunst des Game Designs
book

Die Kunst des Game Designs

by Jesse Schell
September 2020
Beginner to intermediate
736 pages
23h 24m
German
mitp Verlag
Content preview from Die Kunst des Game Designs

Kapitel 6 Die Elemente stützen ein Thema

Wollt ihr ein großes Buch schreiben, müsst ihr ein großes Thema wählen.53

– Herman Melville

6.1  Bloß Spiele

Große Themen und Tiefgründigkeit werden meist mit der Literatur oder berühmten Kunstwerken assoziiert. Ist es anmaßend, wenn ein Werk, das »bloß ein Spiel« ist, dasselbe Niveau an Geistesgröße anstrebt?

Als Game Designer müssen wir der schmerzlichen Wahrheit ins Auge blicken, dass Spiele – in jeder Form – häufig lediglich als bedeutungsloser Zeitvertreib betrachtet werden. Wenn man sich jedoch etwas länger mit jemandem unterhält, der genau dieser Ansicht ist, stellt sich meist ...

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Publisher Resources

ISBN: 9783747502099