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Die Kunst des Game Designs
book

Die Kunst des Game Designs

by Jesse Schell
September 2020
Beginner to intermediate
736 pages
23h 24m
German
mitp Verlag
Content preview from Die Kunst des Game Designs

Kapitel 30 Für Ihr Spiel wird es vermutlich einen Kunden geben

Form folgt Funktion.

– Louis Sullivan, Architekt

Form folgt Vergnügen.

– Susannah Rosenthal, Spielzeugdesignerin

Form folgt Finanzen.

– Bran Ferren, Realist

30.1  Wen kümmert es, was der Kunde meint?

In einer perfekten Welt müssten Sie als Game Designer eigentlich nur bemüht sein, es zwei Arten von Menschen recht zu machen: (1) Ihrem Team und (2) Ihren Spielern.

Aber wir leben nun mal nicht in einer perfekten Welt und daher gibt es in den meisten Fällen noch jemanden, den Sie berücksichtigen müssen: Ihren Kunden.

Manchmal ist dieser Kunde ein Game Publisher, manchmal ...

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Publisher Resources

ISBN: 9783747502099