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Digital Character Animation 3
book

Digital Character Animation 3

by George Maestri
April 2006
Intermediate to advanced
320 pages
7h 10m
English
New Riders
Content preview from Digital Character Animation 3

Chapter Two. Modeling Characters

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After you’ve designed your character, you need to turn it into a 3D model. This model will certainly need to look good, but it must also meet some technical requirements. Most models need to be deformed during animation, so your model must be constructed in a way that allows it to deform naturally and easily. Building your character properly before you start animating will save you headaches in the long run.

Modeling is an art unto itself, and in many ways, it’s like digital sculpting. Becoming a good sculptor requires a good eye—and a good grasp of volume and form. And, as with all arts that center on the human ...

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Publisher Resources

ISBN: 0321376005Purchase book