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Digital Lighting and Rendering by Jeremy Birn

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[Chapter Nine] Shaders and Rendering Algorithms

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This chapter gives you a look under the hood of your rendering software. You’ll see what your software is doing through the main stages of rendering your scene and learn how to achieve the best image quality and rendering speed. The rendering process starts with shading, setting up how your surfaces respond to light, and we will explore various kinds of shaders and shader adjustments. We will also look inside anti-aliasing functions, which determine how your scene is sampled and filtered to produce smooth, high-quality renderings. This chapter also explores different rendering algorithms, the basic ...

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