November 2013
Intermediate to advanced
464 pages
14h 6m
English

Launching a career in 3D lighting and rendering involves a lot of decisions. What skills can you contribute to a production pipeline? Will you specialize in just lighting or also try to master other crafts? Which other skills best complement lighting? How different is it working in a large studio compared to a smaller company? This chapter presents some of the issues and challenges you will encounter in the working world, including collaborating with other lighters to designing lighting on large teams, and integrating yourself into the sometimes complex production pipelines of film ...
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