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Flash 3D by Chris Jackson, Jim Ver Hague

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9

Drawing 3D Objects

In Chapter 6, we learned how to place objects anywhere in three-dimensional space, then move and rotate them in any direction. The objects we used were basically 2D objects whose plane was perpendicular to the center of vision and viewed in one-point perspective. In Chapter 8, we discussed object movies that enabled us to see multiple views of an object through a series of still images. With panoramas, we were also able to see an actual scene from multiple points of view.

In this chapter, we are going to create objects completely in true 3D. We’ll begin with planar objects no longer constrained to being viewed in one-point perspective. We’ll move into more complex 3D shapes defined by corner points and the lines connecting ...

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