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Flash 3D Applications:

Putting It All Together

We have explored many concepts and techniques for creating and simulating 3D space in Flash. This chapter applies the key concepts to practical applications. These projects range from arcade-style games to interactive galleries. We give you the starting code for five different types of Flash 3D templates. Each template is complete in that it incorporates the basic 3D functionality.

Think of each project as a starting point for your own creative designs. Graphics and audio are provided, but feel free to modify them with your own. Most of the ideas used in these templates have been presented in previous chapters in this book. For each template, we provide suggestions for enhancement. These are meant ...

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