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After you create the geometry, you will need to let Maya know the surface properties of the object. In Maya this is known as a Shading Network. Each Shading Network you build holds such information as transparency, color, incandescence, and textures. All of the material work is done in a work area known as the Hypershade.

The Hypershade

Start a new scene in Maya 5.0, and open the Hypershade by going to Window > Rendering Editors > Hypershade. You could also select the Perspective/Hypershade button on the Tool Box to create a stacked window of the two views.

Figure 3.1 The Hypershade window.

The Hypershade is separated into three main areas. ...

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