Rendering is the output of a Maya scene as a 2D image. This image could be a high-resolution still for use in a magazine ad, or it could be an animated sequence ready to playback on a TV. Finding the right render settings is dependent on the final medium used for viewing the images. In general, print requires the highest resolution images, followed by film, games, and lastly TV.

Rendering times can be significant, so keep that in mind when you begin working on your scene. A high-resolution, fully anti-aliased image could potentially take a couple of hours to render just one frame. Imagine if you tried to render out an animation with similar settings: ...

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