Lighting is often an afterthought when creating a 3D scene. Don’t fall into this trap. A well-lit scene is often the difference between a mediocre image and a truly outstanding one.
Light in the real world is emitted from a source as photons that are either absorbed or bounce from object to object. As the photons bounce, light and color are absorbed depending on the makeup of any surfaces that they strike.
In Maya, light doesn’t bounce. Because of this, all surfaces in Maya need to be lit directly by the lights in your scene.
Types of Light
All of the lights are accessed through Create > Lights >. There are five main types of lights: ambient, ...
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