Book description
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
Table of contents
- Cover
- Half Title
- Title
- Copyright
- Contents
- Introduction
- Chapter 1 Creating a Box Using 3ds Max (Andrew Gahan)
- Chapter 2 Creating an Oil Drum Using 3ds Max (Andrew Gahan)
- Chapter 3 Creating Texture Maps from Photographs Using Photoshop (Andrew Gahan)
- Chapter 4 Creating Normal Maps Using Photoshop and Crazy Bump (David Wilson)
- Chapter 5 Concept Art (Jason Patnode)
- Chapter 6 Anatomy (Jason Patnode)
- Chapter 7 A Basic (Game) Art Education (Luke Ahearn)
- Chapter 8 The Basic 3D Kit Using Maya (Jean-Marc Gauthier)
- Chapter 9 Pipeline and Modeling Guidelines Using Maya (Jason Patnode)
- Chapter 10 Overview of Maya (Jason Patnode)
- Chapter 11 Introduction to ZBrush Modeling (Jason Patnode)
- Chapter 12 Designing Your First Biped Character Using Photoshop and Maya (Cheryl Cabrera)
- Chapter 13 Creating Your First Biped Character: Modeling Basics Using Maya (Cheryl Cabrera)
- Chapter 14 Creating Your First Biped Character: Facial Expressions Using Maya (Cheryl Cabrera)
- Chapter 15 Creating Your First Biped Character: Shading and Texturing Basics Using Maya (Cheryl Cabrera)
- Chapter 16 High Poly and Low Poly Character Modeling Using 3ds Max and Photoshop (Tom Painter)
- Index
Product information
- Title: Game Art Complete
- Author(s):
- Release date: October 2008
- Publisher(s): Routledge
- ISBN: 9781317441519
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