Book description
An easy-to-follow primer on the fundamentals of digital game design
The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing.
Teaches basic skill sets in the context of current systems, genres, and game-play styles
Demonstrates how to design for different sectors within gaming including console, PC, handheld, and mobile
Explores low-poly modeling for game play
Addresses character and prop animation, lighting and rendering, and environment design
Discusses the path from concept to product, including pre- and post-production
Includes real-world scenarios and interviews with key studio and industry professionals
With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.
Table of contents
- Cover Page
- Title Page
- Copyright
- Dear Reader ,
- Dedication
- ACKNOWLEDGMENTS
- ABOUT THE AUTHOR
- CONTENTS AT A GLANCE
- Contents
- INTRODUCTION
- CHAPTER 1: Game Design Origins
- CHAPTER 2: Gameplay Styles
- CHAPTER 3: Core Game Design Concepts
- CHAPTER 4: Visual Design
- CHAPTER 5: Detailed Development of Visuals
- CHAPTER 6: Navigation and Interfaces
- CHAPTER 7: Designing Levels and the Game Design Document
- CHAPTER 8: Sound
- CHAPTER 9: Job Descriptions, Game Tracking, and Legal Issues
- CHAPTER 10: Distribution and Marketing
- APPENDIX A: Answers to Review Questions
- APPENDIX B: Education, Training, and Working in Games
- APPENDIX C: Game Design Document
- INDEX
Product information
- Title: Game Design Essentials
- Author(s):
- Release date: March 2012
- Publisher(s): Sybex
- ISBN: 9781118159279
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