Book description
Game Designers: Learn from the Masters!
In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games.
Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond.
Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own.
Discover how game designers use randomness and luck
Make the most of narrative and the narrator’s role
Place the game challenge front and center
Optimize game mechanics, and place mechanics in a broader context
Uncover deep dynamic play in games with the simplest rules
Find better ways to teach players how to play
See what games can teach about the process of game design
Build games with unusual input/output modalities
Explore winning, losing, and game dynamics beyond “one-vs.-all”
Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Table of contents
- Cover Page
- Title Page
- Copyright Page
- Dedication Page
- Contents
- Preface
- Acknowledgments
- About the Author
- 1 From Simplicity, The Universe
- 2 Randomness and Cholesterol
- 3 Pushing One’s Luck
- 4 Piecemeal Perspectives
- 5 Permanence
- 6 Mechanics as Message
- 7 Requiem for a Pewter Shoe
- 8 The Second Chance Phenomenon
- 9 Challenging Complexity
- 10 Learning to Walk
- 11 Mechanics in Milieu
- 12 The Clone Wars
- 13 The Discipline of Game Design
- 14 Winning and Losing
- 15 Inputs and Outputs
- 16 Whose Stories?
- 17 Cheat Codes
- 18 Conclusion and Final Playlist
- Index
Product information
- Title: Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play
- Author(s):
- Release date: September 2018
- Publisher(s): Addison-Wesley Professional
- ISBN: 9780134873329
You might also like
book
Flow Architectures
Software development today is embracing events and streaming data, which optimizes not only how technology interacts …
book
Generative Deep Learning, 2nd Edition
Generative AI is the hottest topic in tech. This practical book teaches machine learning engineers and …
book
Designing Data-Intensive Applications
Data is at the center of many challenges in system design today. Difficult issues need to …
book
Making Deep Games
Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift …