December 2025
Intermediate to advanced
440 pages
10h 3m
English
Now that we have our player, we can turn our attention to creating the world our player will live in. In this chapter, we’ll be downloading and importing more assets to design, decorate, and test our first level.
Once the level design is complete, we’ll utilize shaders to simulate wind flowing through our trees. Then, we’ll get back into C# and program spawning and collecting items around our world and conclude the chapter by discovering particle systems to create rain!
So, the chapter will cover the following topics:
Read now
Unlock full access