December 2025
Intermediate to advanced
440 pages
10h 3m
English
In this first part of the book, you’ll discover the Godot Engine, how it functions, and its relationship to the C# programming language. We’ll explore creating a development environment, using Visual Studio Code, and create our own player controller with animations and controls. At the end of this part of the book, you’ll have a solid foundation for how Godot operates and a rudimentary player controller. Lastly, you’ll have a better understanding of the components needed for a clean project structure.
This part of the book includes the following chapters:
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