11
Exporting Your Game
By this point of the book, we’ve completed all the programming and settings for our project. Yay! Give yourself a huge round of applause for making it this far. I hope you are happy with your project and find it to be a good jumping-off point to continue developing games in Godot with C#.
However, we’re not quite done, because we need to share our project with the world. To do this, we need to export our project and test out our exported version of the game.
In this chapter, we’ll cover a variety of concepts relating to exports. We’ll discuss what exporting your game means and what happens to your game in the process. We’ll specifically look at how to export our project for Linux, Windows, and iOS. Briefly, we’ll touch ...
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