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Gamestorming
book

Gamestorming

by Dave Gray, Sunni Brown, James Macanufo
July 2010
Intermediate to advanced
286 pages
7h 10m
English
O'Reilly Media, Inc.
Content preview from Gamestorming

Chapter 4. Core Games

ONCE YOU START PLAYING AND CREATING YOUR OWN GAMES, you will likely find a short list of activities that work well in any situation. These are the reliable techniques that never let you down. They’re simple enough to show up as “moves” in other games, making them a great place to start.

The 7Ps Framework

In preparing for battle I have always found that plans are useless, but planning is indispensable.

Dwight D. Eisenhower

OBJECT OF PLAY

Every meeting deserves a plan. Note that a great plan can’t guarantee a great outcome, but it will help lay down the fundamentals from which you can adapt. Sketch out these fundamentals by using the 7Ps framework.

NUMBER OF PLAYERS

Individual

DURATION OF PLAY

20 minutes to 2 hours

HOW TO PLAY

Use these items as a checklist. When preparing for a meeting, thinking through the 7Ps can improve focus and results, even if you have only a few moments to reflect on them.

Purpose:

Why are you having this meeting? As the leader, you need to be able to state this clearly and succinctly. Consider the urgency of the meeting: what’s going on, and what’s on fire? If this is difficult to articulate, ask yourself if a meeting is really necessary.

Product:

What specific artifact will we produce out of the meeting? What will it do, and how will it support the purpose? If your meetings seem to be “all talk and no follow-through,” consider how a product might change things.

People:

Who needs to be there, and what role will they play? One way to focus your ...

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Publisher Resources

ISBN: 9781449391195Errata Page