UVsUV Texture EditorManeuvering with UV SpaceUV Texture Editor InterfaceSelecting ComponentsShellsUV Maps, Snapshots, and the Purpose for It AllProjectionsGetting to ItTutorial 5.1 UV Layout for Architecture and Level DesignDummy MaterialAutomatic MappingPlanar MappingSewing and Moving and Sewing UV EdgesUV SnapshotsCut UV EdgesSaving Out UV SnapshotWrapping UpConclusionTutorial 5.2 Organic Form UV LayoutsThe HeadCylindrical MappingSmooth UVsRefining the Face RegionHalf the Work, Twice the ResultsArmor PiecesThe Belt and More Cylindrical MappingCylindrical Mapping RevisitedThe BootChests, Backs, and Planar MappingHandsMisc. CleanupMirroringScale and OrganizeConclusionWhat’s NextHomework