Index
Page numbers followed by f indicates a figure and t indicates a table.
A
Ambient Occlusion (AO), 244–251
Anatomy of walk, 385
Anchors, 372
curve, 371f
frames adding to length of, 379f
refining, 368
rendering, 398f
workflow, 3
Ankle skin weights, 353f
Antennae, creating, 173f
AO, see Ambient Occlusion
Append to Polygon Tool, 152, 152f
Architectural assets, 119
Architectural polygonal modeling
component level editing, 66–67
project setting, 54
scaling and positioning walls, 61–62
Architectural texturing, game level and
Photoshop preparation, 230
Get Getting Started in 3D with Maya now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.