Page numbers followed by f indicates a figure and t indicates a table.
Ambient Occlusion (AO), 244–251
Anatomy of walk, 385
frames adding to length of, 379f
Ankle skin weights, 353f
Antennae, creating, 173f
AO, see Ambient Occlusion
Append to Polygon Tool, 152, 152f
Architectural assets, 119
Architectural polygonal modeling
component level editing, 66–67
project setting, 54
scaling and positioning walls, 61–62
Architectural texturing, game level and
Photoshop preparation, 230
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