3
Introduction to 3D
Working with 3D in Godot can feel like stepping into an entirely new dimension of game development—quite literally! This chapter serves as your gateway to understanding the fundamentals of 3D in Godot, guiding you through the essential tools and concepts. Whether you’re designing a vast open world or a compact 3D puzzle, these foundational skills will set you up for success.
We’ll start by learning how to create 3D objects, the building blocks of any 3D scene. Next, we’ll explore how to make these objects visually engaging by applying materials, which give them color, texture, and detail. Finally, we’ll introduce you to lighting, a crucial component that brings your 3D environment to life by adding depth, mood, and realism. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access