August 2025
Beginner
360 pages
7h 57m
English
In this part of the book, you’ll deepen your practical knowledge of how to work effectively with the Godot engine. We’ll begin by demystifying vectors, one of the most essential tools in any game developer’s toolkit, through clear explanations and real-world examples. Then, you’ll put your skills into action by building a complete 2D mini-game over two chapters. This hands-on project will guide you through the full game creation process, from scripting player mechanics to designing levels and handling game logic. By the end of this part, you’ll have the experience and confidence to start building your own 2D games in Godot.
This part of the book includes the following chapters:
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