INDEX
A
Affine transformation
decomposing, 116
unit circle inscribed in square, 170
Alternating Bresenham edge-calculator, 350–351
Angles, not uniform, 128–129
Animation, 2 1/2-D depth-of-field simulation, 36–38
Anti-aliasing
combining spatial and temporal, 376–378
triangular pixels, 369–373
Apollonius problem, solution, 203–209
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