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Graphics Gems III (IBM Version)
book

Graphics Gems III (IBM Version)

by David Kirk
December 2012
Intermediate to advanced
631 pages
13h 10m
English
Morgan Kaufmann
Content preview from Graphics Gems III (IBM Version)
III.6

UNIFORM RANDOM ROTATIONS

Ken Shoemake,     Otter Enterprises, Palo Alto, California

Publisher Summary

A planar rotation can be represented in several ways—for example, as an angle between 0 and 2π or as a unit complex number x + iy = cos θ + i sin θ. Planar rotations combine by summing their angles modulo 2π ; so one way to generate a uniform planar rotation is to generate a uniform angle. This chapter describes a uniformly distributed spatial rotation as one not having a uniformly distributed angle. For a unit quaternion, the ω component is the cosine of half the angle of rotation. When the angle is uniformly distributed between 0 and 2π, the average magnitude of ω will be 2/π 0.6366, which exceeds the correct value for a uniform rotation ...

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Publisher Resources

ISBN: 9780124096738