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Hands-On Deep Learning for Games
book

Hands-On Deep Learning for Games

by Micheal Lanham
March 2019
Beginner to intermediate
392 pages
8h 57m
English
Packt Publishing
Content preview from Hands-On Deep Learning for Games

Training the agent visually

Fortunately, setting up the agent to train it visually is quite straightforward, especially if you worked through the exercises in the last chapter. Open the Unity editor to the VisualHallway scene, have a Python command or Anaconda window ready, and let's begin:

  1. In Unity, change Agent Hallway Agent Brain to VisualHallwayLearning, as shown in the following screenshot:

Changing that the Brain to learning
  1. Click on the VisualHallwayLearning brain to locate it in the Project window.
  2. Click on the VisualHallwayLearning brain to view its properties in the Inspector window, and as shown in the following screen excerpt: ...
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Publisher Resources

ISBN: 9781788994071