Chapter 6
Playing with the Document Object Model
IN THIS CHAPTER
Understanding objects
Messing with object properties and methods
Taking a deep dive into the Document Object Model
Figuring out events
Handling mouse clicks, keypresses, and more
The programmer, like the poet, works only slightly removed from pure thought-stuff. He builds his castles in the air, from air, creating by exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures.
—FRED BROOKS
I’ve talked a lot of JavaScript over the past few chapters, but in a very real sense all that has been just the programming equivalent of noshing on a few appetizers. Now it’s time to sit down for the main course: programming the Document Object Model. I explain what that is shortly, but for now it’s enough to know that it means taking control over every aspect of the web page. Want to change some web page text on the fly? JavaScript ...
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