The largest section of this book is dedicated to covering the techniques of putting together 2D and 3D animation media. I’ve abstracted the combination of media down into common patterns of combination. We’ll look at industry examples in each chapter, but mostly we want to push buttons, master software programs, and make some nice images, right? So the bulk of each chapter will consist of a tutorial that walks you through the techniques. Oh boy, put on your magic thinking hat. We’re going to have some fearless fun with software.