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Interaction Design, 5th Edition
book

Interaction Design, 5th Edition

by Helen Sharp, Jennifer Preece, Yvonne Rogers
May 2019
Intermediate to advanced content levelIntermediate to advanced
656 pages
23h 33m
English
Wiley
Content preview from Interaction Design, 5th Edition

Chapter 3CONCEPTUALIZING INTERACTION

  1. 3.1 Introduction
  2. 3.2 Conceptualizing Interaction
  3. 3.3 Conceptual Models
  4. 3.4 Interface Metaphors
  5. 3.5 Interaction Types
  6. 3.6 Paradigms, Visions, Theories, Models, and Frameworks

 

3.1 Introduction

When coming up with new ideas as part of a design project, it is important to conceptualize them in terms of what the proposed product will do. Sometimes, this is referred to as creating a proof of concept. In relation to the double diamond framework, it can be viewed as an initial pass to help define the area and also when exploring solutions. One reason for needing to do this is as a reality check where fuzzy ideas and assumptions about the benefits of the proposed product are scrutinized in terms of their feasibility: How realistic is it to develop what they have suggested, and how desirable and useful will it actually be? Another reason is to enable designers to begin articulating what the basic building blocks will be when developing the product. From a user experience (UX) perspective, it can lead to ...

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Publisher Resources

ISBN: 9781119547259Purchase book