Chapter 13INTERACTION DESIGN IN PRACTICE
- 13.1 Introduction
- 13.2 AgileUX
- 13.3 Design Patterns
- 13.4 Open Source Resources
- 13.5 Tools for Interaction Design
13.1 Introduction
As our interviewee at the end of Chapter 1, Harry Brignull, remarked, the field of interaction design changes rapidly. He says, “A good interaction designer has skills that work like expanding foam.” In other words, the practice of interaction design is quite messy, and keeping up with new techniques and developments is a constant goal. When placed within the wider world of commerce and business, interaction designers face a range of pressures, including restricted time and limited resources, and they need to work with people in a wide range of other roles, as well as stakeholders. In addition, the principles, techniques, and approaches introduced in other chapters of this book need to be translated into practice, that is, into real situations with sets of real users, and this creates its own pressures.
Many different names may be given to a practitioner conducting interaction ...